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Necropolis of Zandri Glyphs Guide |
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Jul 03, 2009 - 8:38 PM - by Warhammer Online Current News
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One of the core elements of the Necropolis of Zandri and its Public Quests and Lairs are Glyphs. Today, we'll walk you through everything you need to know about Glyphs, including where to find them and which Glyphs you must have to gain entry into which Lairs. Read on for your one-stop guide to the the Necropolis of Zandri Glyphs!
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Hot Fixes - 6/27/2009 |
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Jun 29, 2009 - 6:15 AM - by Warhammer Online Current News
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Greetings!
While everyone has been out there pounding away at the desert sands of the Land of the Dead, we've been hard at work pounding away at these Hot Fixes:
Land of the Dead
General Changes & Bug Fixes
- Ambient Dust Devils can no longer be damaged by area-of-effect spells.
- Lair Glyph objects can no longer be damaged with area-of-effect spells.
- Test monsters have been removed from the Necropolis.
- Fixed an issue that prevented players from using the effects from their pocket items.
- Players will no longer be branded cowards after successfully purging a Land of the Dead instance.
- Players will now correctly receive a loot chest after successfully defending a Land of the Dead instance from invasion.
Quests
- Four Tombs for Four Pillars: Raven’s Wing will now spawn properly in the waypoint location for the associated steps of this quest chain.
- The Keys of Zandri: Aloysius Roemer will now spawn properly in the waypoint location for the associated steps of this quest chain.
Public Quests
- Ricci's Raiders: The bandit groups required to begin this Public Quest will now respawn correctly and consistently.
Lairs
- Lair Boss Loot Drops: Fixed an issue causing Lair bosses to drop Silver Ankhs as loot, in addition to awarding a Silver Ankh directly to each player. Lair bosses will no longer drop these additional Silver Ankhs.
- The Tomb of the Moon: Fixed an issue with the Bride Aura’s. This fix will ensure that all players can see now the visual effect for this ability.
- The Temple of the Sun: Saa Khasef will not cast Disruptive Force on players who are standing in the Mists of Eternity.
The Tomb of the Vulture Lord
- Hall of Awakening: Corrected an issue with this encounter in which the High Priest Herakh would not reset correctly when the party wiped.
- Hall of Awakening: Corrected an issue with this encounter in which the Immortal Champions “Guard” ability was not being removed correctly from the High Priest Herakh in some situations, causing him to take too little damage and become more difficult to kill than intended.
- Sepulcher of Swords: High Priest Herakh can now be properly targeted and attacked after teleporting, allowing players more time to damage him before he becomes enraged.
Items
- Fractured Crystals: These talismans will now place the correct effect on the items they are slotted into.
- Tyrant Armor: Fixed an issue with the broken items that are repaired into Tyrant armor set pieces. As a result of this fix, players will no longer loot a broken Tyrant armor set item that they cannot use. Players whom have been affected by this issue may submit an in-game appeal using the “Missing Item” catagory to have the item replaced with the correct repairable Tyrant armor piece for their Career.
RvR
- Expedition Resources may now be obtained from Tier 4 RvR guards.
- Tier 4 High Elf and Dark Elf zones will now properly contribute resources to the Land of the Dead expedition.
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Grab Bag No. 19 |
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Jun 29, 2009 - 6:15 AM - by Warhammer Online Current News
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Welcome to Grab Bag Number 19! We have another wildcard theme for you this week, where any and all subjects are fair game. As always, thank you to the WAR Community on the Official Forums for providing these questions—we couldn’t do this without you! Read on for all the questions and answers!
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Immediate Server Maintenance - All Servers |
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Jun 29, 2009 - 6:15 AM - by Warhammer Online Current News
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Status: Maintenance complete
Greetings!
We will be bringing down all North American and Oceanic servers this morning for an immediate server maintenance beginning at 10:30 AM EDT. We anticipate all servers to be back online no later than 2:30 PM EDT.
We apologize for the short notice and thank you for your continued support. As always, please keep an eye on the Herald for any updates to this maintenance.
Update: 1:20 PM EDT - All North American and Oceanic servers are now online. Welcome back!
Update: 10:35 AM EDT - All North American and Oceanic servers are now offline for maintenance.
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Hot Fixes - 6/25/2009 |
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Jun 29, 2009 - 6:15 AM - by Warhammer Online Current News
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Greetings!
We have the following Hot Fixes for you this evening:
Land of the Dead
General Changes & Bug Fixes
- Fixed an issue that was preventing lair bosses in the Land of the Dead from dropping pocket items as rewards.
Quests
- Tomb Kings Repeatable Quests will now award Golden Scarabs, while the Warcamp Invasion quests will award Silver Ankhs.
- The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Destruction:
- The “Keys of Zandri” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
- The “The Key to the Casket” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
- The “No Comin’ Back” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
- The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Order:
- The “Four Tombs for Four Pillars” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
- The “The Second Order of Business” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
- The “The Dark Heart of Zandri” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
Public Quests
- Aerie of Death: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
- Ansu's Charge: Fixed an issue that caused Ansu to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
- Assault of Nekh Akhet: Fixed a bug that was causing Nekh Akhet to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
- Carrion Nest: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
- Sepulchre of Dominion: Hierophant Eutra’ta will now correctly show up as a Lich, instead of a mummy.
- Temple of Ualapt: Fixed an issue that would in some cases prevent all of the Architects from spawning in the first stage, making this Public Quest impossible to complete.
Lairs
- The Tomb of the Moon: The door leading to Saa Khasef in the Tomb of the Moon will now open properly after a failed attempt.
- The Tomb of the Moon: Bride Tamari’s “Tamari’s Scorn” ability will now function as intended, weakening Hapu Shebikef so that he can be harmed more easily.
- The Tomb of the Moon: Fixed an issue causing Hapu Shebikef to have too much health, making him more difficult to kill than originally intended.
- The Tomb of the Moon: This lair will now correctly issue a timestamp.
- The Tomb of Stars: This lair will now correctly issue a timestamp.
Combat & Careers
Rune Priest
- Immolating Grasp: This Tactic will no longer affect the duration of the lingering heal from Rune of Mending.
Content
General Changes & Bug Fixes
- Ravaging Tuskgors will no longer drop Expedition Resources.
Items
- Corrected an issue that was causing certain player-dropped items to be significantly rarer than intended.
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Immediate Server Maintenance - Ironclaw |
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Jun 29, 2009 - 6:15 AM - by Warhammer Online Current News
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Status: Maintenance complete
Greetings!
We will be bringing the Ironclaw (Oceanic) server offline at 2:30 PM EDT for server maintenance. At this time we anticipate Ironclaw to be back online no later than 4:00 PM EDT.
We apologize for the short notice and thank you for your continued support.
Update: 3:10 PM EDT -The Ironclaw (Oceanic) server is now online. Welcome back!
Update: 2:30 PM EDT - The Ironclaw (Oceanic) server is now offline for maintenance.
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0 Replies | 12 Views
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